![]() ![]() A Capital cannot be destroyed by Razing as they are necessary for Civ 5's Domination Victory in which all Civs' original Capital Cities must be controlled to win a game with this condition. They also tend to receive bonuses from more policies (typically Tradition, but also others). City, Land Ownership, and Cultural Border ConceptsĬapital Cities (noted by a star next to their name) are the first city founded for a Civilization, and are typically the best-developed due to the head start in development they'll have over later Cities. This one took a lot of notetaking, investigation and Civilopedia searches for reference. I want to help those just learning the game and those with less experience than I all that I've learned during my many hours of play in Civilization 5. I'm already a bit longwinded, but I like to be thorough and provide decent information. This is so that people who are searching will not have to go through a huge page to find the information they were looking for. I decided to split it up into five pages, each covering distinct areas. Making the right decisions in your Cities and your macromanagement of the Civilization will win the game. This Guide is pretty exhaustive and covers most concepts related to Cities and their role in your Empire. We'll also talk about some scenarios that may answer frequently asked questions about cities and the tiles around them. It is a great starting point for beginners who need to understand the potentially confusing city screen and all the options available for tweaking your cities. This Guide to the City in Civilization 5 will teach you the basics of managing a City and maximizing its output based on the resources and land available to you. ![]() They produce buildings, Units, Wonders, and Great People for your Civilization along with the game's Empire-wide resources - gold, science, faith, tourism, and culture. I tried not to make many assumptions about how much of this you already knew, so if you already knew most of this it might seem a little wind-baggy.Civ 5 City Guide Part 1: Cities at the Empire Level Expanding Your Borders, City Placement, Happiness, and Connecting to the CapitalĬities are the backbone of your Civilization. The lower right-hand button on the game set-up menu should now say START SCENARIO. You should see a little round clickable circle in the map-type field of the game set-up menu. This will take you back to the 'regular' set-up menu for modded games. Once you have selected the name of your map, click the BACK button at the bottom of the Advanced Set-Up menu. ![]() You want to look for the description you gave the map earlier in Worldbuilder. ![]() Once there you select the map you named earlier in worldbuilder. Once you're at the modded game set-up menu you have to click Advanced Set-Up. You proceed to the modded games set-up screen from the mods menu by clicking NEXT in the mods menu and then SINGLE PLAYER, as I recall, and then SET-UP GAME. When you start the game you still have to go through the MODS menu (as I recall) even if you do not actually want to use any mods with your map. In the WorldBuilder "Description'' menu give the map a name that will be easy for you to remember. You don't need to have anything else included with the map to make the game understand that the map is a scenario. None of this requires anything more than Worldbuilder itself. You need also to do so for city-states else they sometimes want to start next door to your starting position or next-door to one of the other major civs depending on whether the game decides a particular area is a 'sweet-spot' for civs and city-states to spawn at. You will also want to assign the othere civs starting points by specifying random player starts for all the other civs, or designating which civ will start in each of the player start positions you designate. The drop-down in Edit Plots is the one that says 'start position'. After you define the civs you want used in the scenario, you go back and use the Edit PLot tab to select Player1's starting position at whichever tile (plot) you wish to use. You have to make the map a scenario by adding the civs you want used in the scenario (scenario editor menu in the middle upper area of the Worldbuilder taskbar). ![]()
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